The challenge is a satisfying one though, and harkens back to the golden days when developers weren’t afraid to make us want to throw our controller at the wall. Flexing the ole platforming skills in each new world is a joy, and because the controls are simple and easy to master, the true difficulty comes from the creative level design.Īnd don’t kid yourself – this game can be brutally hard, especially if you’re going after all the numerous collectibles. You’ll barrel through gorgeous sunsets casting DK in silhouette, hazard-filled forests, a sprawling factory, and even a volcano. One of the cool things about DKCR is that the farther you play, the more creative the worlds and levels get. series, co-op is a lot of fun, but anyone serious about getting the best times and cutting down on deaths will likely want to stick to single player. The game also includes a local co-op mode, where one player can play as Diddy and the other as DK. As for DK’s faithful sidekick Diddy, just like in the original, he's been relegated to the role of a glorified power-up in single-player mode, providing a boost with his barrel pack to help DK access new areas. It feels great, and having the option to play with either the D-Pad or Circle Pad is a nice touch. Gone is the waggle from the Wii remote and nunchuk combination, replaced instead by controls that more closely resemble the layout of the original Donkey Kong Country games on SNES. Then just like in the first world, to access 2-K, you must collect all four KONG letters in each other stage in Autumn Heights, including 2-A and 2-B.Thankfully, the controls transition smoothly to 3DS. To gain access to 2-B, you simply have to beat 2-A outright. Unlike the first world, the second world only features one secret exit that we told you about above. However, do not jump, but instead be prepared to bounce off of a giant owl that will take you to a new track, with a few more jumps required, that will lead to the secret exit. The saw segment will end right as you are going back outside, which can be seen in the above image.Īlmost directly after this point, which you can see in the image directly above this paragraph, you will see a gap that you usually would jump over. After the second checkpoint, you will get to a section where a giant saw is chasing you inside one of the mills. As a minecart stage, the level is pretty linear with a deviation in the path getting you to the secret exit. This one is going to be pretty far into the level, so be prepared to play most of it before you reach a split in the path. 2-4 Sawmill Thrill (Leads to 2-A Crumble Cavern) Just the other day we brought you the secret exits for the first world in the game and now it’s time to take a look at the second world of the game, Autumn Heights. As a result, we thought it would be a good idea to tell you where to find these exits, as some are harder to find than the others.
In this game, to access the three bonus levels in each world, you must find at least one secret exit to gain access to the rest.
With Donkey Kong Country: Tropical Freeze having just released, we thought it would be a good time to help out with some guides for the game.